Hyper Cannon Activation

You can use this Skill's second and third effects once per Duel if your Extra Deck contains "XYZ-Hyper Dragon Cannon".
1: At the beginning of the Duel, add 3 LIGHT Machine Fusion Monsters to your Extra Deck and banish 3 monsters from outside of your Deck. During this Duel, you can only Normal or Special Summon "Obelisk the Tormentor", "X-Cross Cannon", or LIGHT Machine Normal or Union monsters (excluding Special Summons from the Extra Deck).
2: During your main phase, play 1 LIGHT Machine Union monster from your hand, then add 1 Level 4 LIGHT Machine monster from your Deck to your hand.
3: If you control a Level 8 or 9 LIGHT Machine Fusion Monster, or if your opponent controls a monster, set 1 Spell/Trap Card that mentions "Union monster" in its text from your Deck to your field. (This card can be activated the same turn.)
Characters
Usage Statistics
Latest Decks with Hyper Cannon Activation
| Skill | Notes | Top | Player | Price | Date | Hyper Cannon Activation | ![]() |
MTB8 |
49.5k
+
$36 |
Apr 3, 2026 | Hyper Cannon Activation | ![]() |
龙辉巧补强问了吗? |
41.5k
+
$36 |
Apr 2, 2026 | Hyper Cannon Activation | ![]() |
Malex |
52k
|
Apr 2, 2026 |
|---|

