Notes & Combos
There is not much to say about this deck except that it is extremely fun to play. Opposing to all those long and convoluted combos with many pieces you just run big machines that striker hard. For the combo turn 1 the best you can make is BIG B.E.S., Therion, one between Ruinforce and Fortress that both float into Citadel and 2 set S/T, with the best one being Final Bringer, even better if you manage to get Desperado in hand that can be useful both for impeding your opponent's attacks and for searching Temperance. If you manage to survive turn 2 then you just have to find a way to OTK, maybe by sweeping the board with Citadel and killing off the opponent with Ruinforce. Another thing to say about this deck is that it is extrenely resilient and the grind game is super strong since you can infinitely revive your bosses. P.S. If they MST you Seal before you can activate or they negate the activation(not the effect, it's really important to know the difference) your skill is dead, and so is your deck.
Replays
#DuelReplay #DuelLinks https://duellinks.konami.net/att/062dc5f4a91c93b77d7f8202f5e3296fa61f7f1713 #DuelReplay #DuelLinks https://duellinks.konami.net/att/03035ac6e3b64ce26b2c127e094cc7d68f12cd7208 here i misslethaled but thankfully the deck's grindgame is just phenomenal #DuelReplay #DuelLinks https://duellinks.konami.net/att/056653c15164781bdb38e6fd035723e9683a4fd0b3 this one is just for the combo












