Dragons: Rush!

WCS DLv. Max from VrilPilled on June 4th, 2026
Gems 33.5k
40 cards

Notes & Combos

I got to DL Max in 13 games, with a 10 game winstreak. A lot of the new contact fusions are lvl 8 or lower, which means that Demolisher has a field day with them, also with Ether Dragon, you can now remove those pesky higher level monsters, that Demolisher could not in the past. Also having a backrow removal card like Dragonic Slayer in your engine means that you dont have to maindeck other backrow removal at all, which just feels amazing. I tried a 30 card version, which was also quite sucessful, but you just milled out too quickly. With this version you can also include stuff like fortitude dragon, which helps with OTKs and resets the trap, which gives this deck a great grindgame. Tower over stuff like Star Protectors Protection, because we want to end the game and have always plenty of cards on the field and in hand, Twin Dragon is very important, as it shuffles cards back and gives you a tribute discount. Phoenix Dragon in my experience is the worst card here, but it can come up from time to time. Extra deck does not matter, so just put in your coolest cards.

Matchups are pretty good all around, but I would say Dark Galaxy and Sevens Road are the hardest matchups, mainly because of their piercing, all dragonic monster have 0 Defense lmao, but this is where all the traps come in handy, this deck will eat up the fairer decks like Light Galaxy like its nothing.

Please try it out and try to improve upon it if you like, its a really fun and strong deck.

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